斗兽棋小程序源代码 qq小程序斗兽棋
斗兽棋,又称动物棋或兽棋,是一种两人策略棋类游戏,游戏的目标是通过吃掉对方的棋子来获胜,下面是一份简单的斗兽棋小程序源代码,使用Python语言编写:
class ChessPiece: def __init__(self, name, strength, weakness): self.name = name self.strength = strength self.weakness = weakness def can_eat(self, other): return other.name == self.weakness def __repr__(self): return self.name class GameBoard: def __init__(self): self.board = [ ["Elephant", "Lion", "Tiger", "Cat", "Mouse", "Cat", "Tiger", "Lion", "Elephant"], ["", "", "", "", "", "", "", "", ""], ["", "", "", "", "", "", "", "", ""], ["", "", "", "", "", "", "", "", ""], ["", "", "", "", "River", "", "", "", ""], ["", "", "", "", "", "", "", "", ""], ["", "", "", "", "", "", "", "", ""], ["", "", "", "", "", "", "", "", ""], ["Elephant", "Lion", "Tiger", "Cat", "Mouse", "Cat", "Tiger", "Lion", "Elephant"], ] def display(self): for row in self.board: print(" ".join(row)) def move(self, start, end): if not self.is_valid_move(start, end): print("Invalid move") return start_row, start_col = start end_row, end_col = end piece = self.board[start_row][start_col] self.board[start_row][start_col] = "" self.board[end_row][end_col] = piece def is_valid_move(self, start, end): start_row, start_col = start end_row, end_col = end piece = self.board[start_row][start_col] if piece == "": return False if (start_row - end_row) % 2 != 0 or (start_col - end_col) % 2 != 0: return False if self.is_obstructed(start, end): return False if end[0] in [2, 3, 4] and self.board[end[0]][end[1]] == "River": return False if self.board[end[0]][end[1]] != "" and not piece.can_eat(self.board[end[0]][end[1]]): return False return True def is_obstructed(self, start, end): start_row, start_col = start end_row, end_col = end if start_row < end_row: direction = 1 else: direction = -1 current_row = start_row + direction while current_row != end_row: if self.board[current_row][start_col] != "": return True current_row += direction return False Define the pieces pieces = { "Elephant": ChessPiece("Elephant", "Mouse", "Mouse"), "Lion": ChessPiece("Lion", "Mouse", "Mouse"), "Tiger": ChessPiece("Tiger", "Mouse", "Mouse"), "Cat": ChessPiece("Cat", "Mouse", "Mouse"), "Mouse": ChessPiece("Mouse", "", "Cat"), } Initialize game board board = GameBoard() Display initial board board.display() Example move board.move((0, 0), (0, 2)) board.display() Example invalid move board.move((0, 2), (1, 3)) board.display()
这段代码定义了两个类:ChessPiece
和 GameBoard
。ChessPiece
类用于创建棋子,每个棋子有名称、优势和弱点。GameBoard
类用于管理棋盘和棋子的移动。
在 GameBoard
类中,move
方法用于执行棋子的移动,is_valid_move
方法用于检查移动是否有效,is_obstructed
方法用于检查路径是否被阻塞。
在代码的最后部分,我们初始化了一个棋盘,并展示了初始棋盘的状态,我们执行了一个示例移动,并再次显示了棋盘的状态。
请注意,这段代码是一个简化的示例,实际的斗兽棋游戏可能有更多的规则和更复杂的逻辑,这段代码没有实现玩家交互和游戏结束条件的检查。
The End
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