斗兽棋小程序源代码 qq小程序斗兽棋

小编 今天 2

斗兽棋,又称动物棋或兽棋,是一种两人策略棋类游戏,游戏的目标是通过吃掉对方的棋子来获胜,下面是一份简单的斗兽棋小程序源代码,使用Python语言编写:

class ChessPiece:
    def __init__(self, name, strength, weakness):
        self.name = name
        self.strength = strength
        self.weakness = weakness
    def can_eat(self, other):
        return other.name == self.weakness
    def __repr__(self):
        return self.name
class GameBoard:
    def __init__(self):
        self.board = [
            ["Elephant", "Lion", "Tiger", "Cat", "Mouse", "Cat", "Tiger", "Lion", "Elephant"],
            ["", "", "", "", "", "", "", "", ""],
            ["", "", "", "", "", "", "", "", ""],
            ["", "", "", "", "", "", "", "", ""],
            ["", "", "", "", "River", "", "", "", ""],
            ["", "", "", "", "", "", "", "", ""],
            ["", "", "", "", "", "", "", "", ""],
            ["", "", "", "", "", "", "", "", ""],
            ["Elephant", "Lion", "Tiger", "Cat", "Mouse", "Cat", "Tiger", "Lion", "Elephant"],
        ]
    def display(self):
        for row in self.board:
            print(" ".join(row))
    def move(self, start, end):
        if not self.is_valid_move(start, end):
            print("Invalid move")
            return
        start_row, start_col = start
        end_row, end_col = end
        piece = self.board[start_row][start_col]
        self.board[start_row][start_col] = ""
        self.board[end_row][end_col] = piece
    def is_valid_move(self, start, end):
        start_row, start_col = start
        end_row, end_col = end
        piece = self.board[start_row][start_col]
        if piece == "":
            return False
        if (start_row - end_row) % 2 != 0 or (start_col - end_col) % 2 != 0:
            return False
        if self.is_obstructed(start, end):
            return False
        if end[0] in [2, 3, 4] and self.board[end[0]][end[1]] == "River":
            return False
        if self.board[end[0]][end[1]] != "" and not piece.can_eat(self.board[end[0]][end[1]]):
            return False
        return True
    def is_obstructed(self, start, end):
        start_row, start_col = start
        end_row, end_col = end
        if start_row < end_row:
            direction = 1
        else:
            direction = -1
        current_row = start_row + direction
        while current_row != end_row:
            if self.board[current_row][start_col] != "":
                return True
            current_row += direction
        return False
Define the pieces
pieces = {
    "Elephant": ChessPiece("Elephant", "Mouse", "Mouse"),
    "Lion": ChessPiece("Lion", "Mouse", "Mouse"),
    "Tiger": ChessPiece("Tiger", "Mouse", "Mouse"),
    "Cat": ChessPiece("Cat", "Mouse", "Mouse"),
    "Mouse": ChessPiece("Mouse", "", "Cat"),
}
Initialize game board
board = GameBoard()
Display initial board
board.display()
Example move
board.move((0, 0), (0, 2))
board.display()
Example invalid move
board.move((0, 2), (1, 3))
board.display()

斗兽棋小程序源代码 qq小程序斗兽棋

这段代码定义了两个类:ChessPieceGameBoardChessPiece 类用于创建棋子,每个棋子有名称、优势和弱点。GameBoard 类用于管理棋盘和棋子的移动。

GameBoard 类中,move 方法用于执行棋子的移动,is_valid_move 方法用于检查移动是否有效,is_obstructed 方法用于检查路径是否被阻塞。

在代码的最后部分,我们初始化了一个棋盘,并展示了初始棋盘的状态,我们执行了一个示例移动,并再次显示了棋盘的状态。

请注意,这段代码是一个简化的示例,实际的斗兽棋游戏可能有更多的规则和更复杂的逻辑,这段代码没有实现玩家交互和游戏结束条件的检查。

The End
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